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Beyond Zork: The Coconut of Quendor

  • 1987
  • 0 Spieler
  • 0 / 5
  • Zuletzt aktualisiert: 31. Oktober 2025
  • 0 Rezensionen
  • Informationen
  • Screenshots 2
  • Ähnliche Spiele
  • Zusatzinhalte 3

Beschreibung

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.

Screenshot aus Beyond Zork: The Coconut of Quendor Screenshot aus Beyond Zork: The Coconut of Quendor
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Tags

  • scummvm compatible
  • interactive fiction
  • text adventure

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Informationen

Cover von Beyond Zork: The Coconut of Quendor
Genres
Adventure, Role-playing (RPG)
Themen
Fantasy
Perspektiven
Text
Spielmodi
Single player
Firmen
  • Infocom Entwickler Publisher
Plattformen
Amiga, Apple][, Apple IIGS, Atari-ST, C64, DOS, Mac
Erscheinungsdatum
15. September 1987
Erscheinungsjahr
1987
Zuletzt aktualisiert
31. Oktober 2025

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