House of Caravan
ZusammenfassungTaking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Thirty years ago, a tragedy silenced the studio. Now you're back... and so is Mr. Grin. In this first-person survival horror, scavenge badges, rewire circuits, crack safes. Stay out of sight. One sound and you die. He's not hunting you. He's directing you. His script. Your survival.
Thirty years after a tragic, fatal accident forced Starlight Studios, a popular children's television studio, to shut down its hit show Grin & Friends, you receive an unsettling call from Jimmy, a former colleague. Driven by unresolved trauma, he has gone back to the long-abandoned facility where the sets, old tapes, and props remain frozen in time, and he claims to have seen something moving in the dark. Reluctantly, you return to the decaying corridors of the studio to meet him. But what begins as a bittersweet trip down memory lane quickly turns into a living nightmare when the show's giant mascot, Mr. Grin, abruptly awakens with violent intent. Left isolated, weaponless, and trapped behind high-security electronic locks, you must navigate the pitch-black soundstages. By managing your limited light source, solving environmental puzzles, and avoiding a ruthless monster that actively stalks you, you must uncover the heavy secrets hidden within the studio's walls if you ever hope to escape.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
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