Hybris
ZusammenfassungHybris is a vertically scrolling sci-fi shoot 'em up for the Amiga.
“Sergeant Seymour Robotcop” throws you into a grim future city where, as Seymour, you move through twisting mazes, arrest villains and enforce justice with a stretchable bionic arm or a cuff gun – while taking out bosses, collecting bonuses and unlocking extra stages, you'll also have to dodge flying apples, cans and bombs.
Hybris is a vertically scrolling sci-fi shoot 'em up for the Amiga.
In this classic top-down space game from 1983, you can take on one of the most dangerous jobs in the galaxy: garbage disposal. Try to survive for as long as possible, while knocking the giant garbage pods into a black hole with your Space-Dozer.
An action game published by Adventure International for several platforms.
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours!…
Top-down arena shooter video game with role-playing elements. It was developed by Finnish studio 10tons Entertainment and published by Reflexive Entertainment in 2003. In 2014 an enhanced re-release followed.
Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.
Hyper Frenzy is a free arena-styled singleplayer 2D space shooter using top-down perspective. Fight in different modes against bots, collect various items and use one of the plenty weapons to defeat your opponents. Create your own maps and gametypes.
Zalaga is a fixed screen shoot 'em up that is almost identical to Galaga. The player controls his space ship along the bottom of the screen and has to shoot at the aliens that move around above him.
Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a…
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