Arcade
Arcade
- Arcade
- 4.009 Spiele
Versionen
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Sega RingEdge Erscheinungsdatum: 2009 The Sega RingEdge (リングエッジ) arcade board is an arcade platform developed by Sega as one half of their Ring series (the other half being Sega RingWide). Both machines are based on PC architecture, using Microsoft Windows Embedded Standard 2009 as their operating system in an attempt to encourage third-party companies to produce arcade games for these systems. Ultimately the system is not that different to the Lindbergh, as the games produced for it, show little upgrade from the best looking Lindbergh games. The RingEdge mainly serves to be cheaper and more streamlined than the Lindbergh. Altough a cheaper version exists, which is the Sega Ringwide.
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Atomiswave Erscheinungsdatum: Apr 2003 The Atomiswave, codenamed System X is an arcade system created by Sammy. Based on the Sega Dreamcast console, it was designed as a low cost system for stand-alone locations such as pubs, bars and shopping centers, as opposed to larger arcade chains typically associated with Sega. Originally slated for release in 2002, the system went on sale in Japan in April 2003, followed by a North American and European release in 2004. Similar to Sega's Dreamcast-based NAOMI board, the Atomiswave uses removable game cartridges, as well as a removable module for changing the control scheme. It was commonly believed that the Atomiswave has more VRAM and audio RAM than a Dreamcast, but this is not true. It does have different inputs, uses cartridges, and saves games differently. The Atomiswave was sold for half the price of the NAOMI (and its closest competitors). Games can connect to the internet using either the standard 56k system or through "AW-Net". Initially Sammy built and marketed the machine by itself, however following the 2004 merger with Sega, Sega took over the maintenance and sales of Atomiswave products. The last Atomiswave game officially produced was Sega Bass Fishing Challenge in 2009.
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Triforce Erscheinungsdatum: 2002 The Triforce (トライフォース) is an arcade board developed in a joint venture between Sega, Nintendo, and Namco. It is based upon the Nintendo GameCube video game console to reduce development costs, and allowed for arcade ports of home console games, and vice versa. It is named after the magical, often sought-after object in Nintendo's popular The Legend of Zelda series. While the platform was shared between the three companies, Nintendo was not in the business of producing arcade games at the time, so licensed its properties to Sega and Namco. Sega were the first to launch a game for the system with Virtua Striker 2002 in the Autumn of 2002, which shipped on Sega's propietary GD-ROM format (with later releases doing the same). Namco would not release a game for the system until 2005, and would ship its software on bespoke ROM cartridges. Sega would also use the rival Xbox console as a bases for arcade hardware (the Chihiro), while Namco's System 246 board would be based on the PlayStation 2.
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NAOMI 2 Erscheinungsdatum: 2000 The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor. The NAOMI 2 is significantly more powerful than the NAOMI, including a dual CPU setup, new T&L GPU, dual rasterizer GPU, increased memory, and faster bandwidth. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive (and difficult to program) Sega Hikaru arcade system that preceded it. The NAOMI 2 was nevertheless more powerful than home systems at the time. As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants. It was Sega's last proprietary arcade system board; subsequent Sega arcade boards have been based on console and PC hardware.
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Sega Hikaru Erscheinungsdatum: May 1999 The Sega Hikaru is a successor of the Sega NAOMI and Sega Model 3 arcade systems that was developed in 1998 and debuted in 1999. The Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters, in which the flame and water effects were largely a showpiece for the hardware. It was significantly more powerful and expensive than the NAOMI. The Hikaru featured a custom Sega GPU with advanced graphical capabilities, additional CPU and sound processors, various custom processors, increased memory, and faster bandwidth. It was the first game platform capable of effective hardware Phong shading, the most intensive form of shading at the time, and was capable of the most complex lighting and particle effects of its time. It was the most powerful game system of its time (Planet Harriers, for example, was regarded as having the best video game graphics at the time), but it was very expensive and difficult to program. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI development. It was succeeded by the more affordable NAOMI 2.
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Aleck 64 Erscheinungsdatum: 1998 An arcade board with capabilities similar to the Nintendo 64. It was only released in Japan.
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NAOMI Erscheinungsdatum: Nov 1998 The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast. The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors.
- Sega System E Erscheinungsdatum: 1995 The Sega System E (セガ システム E) is an arcade platform produced by Sega between 1985 and 1988. It is based upon the Sega Master System hardware, using a Z80 as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System. The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies.
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Sega Titan Video Erscheinungsdatum: Mar 1994 ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
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Nintendo Super System Erscheinungsdatum: 1991 The Nintendo Super System (NSS) is an arcade system developed and manufactured by Nintendo. The system can play either one or multiple Super Nintendo Entertainment System games depending on the system version. Like the PlayChoice-10, players can play any of the games available on a specific Nintendo Super System machine within a fixed time limit.
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Mega Play Erscheinungsdatum: 1991 The Mega Play is the name of a JAMMA-based arcade board with the ability to run Sega Mega Drive games. It was the second attempt by Sega to bring the home console to the arcades, following the Mega-Tech arcade system. Mega Play hardware saw a release throughout Asia and the PAL regions, but was not released in North America.
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Mega-Tech System Erscheinungsdatum: 1989 The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining.
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PlayChoice-10 Erscheinungsdatum: Aug 1986 The PlayChoice-10 is an arcade system developed and marketed by Nintendo. Released in August 1986 as the successor to the Nintendo VS. System, the PlayChoice-10 was developed as a means to showcase NES games while maintaining revenue from the arcade business; it did so by allowing players to test up to ten games, one at a time. Two upright cabinet variants of the PlayChoice-10 were offered: a stacked dual-screen one and a single-screen one. A "cabaret" variant of the dual-screen cabinet, featuring a 9-inch screen on top of a 15-inch one instead of two 25-inch screens, was available in markets outside the United States. Conversion kits were also available for both dual-screen and single-screen formats, with the former intended for converting Punch-Out!! cabinets and the latter intended for converting standard Nintendo cabinets; the company later offered conversion kits for VS. UniSystem cabinets, with a five-game PlayChoice-5 kit made available alongside the standard ten-game kit. Nintendo additionally offered a countertop variant of the PlayChoice-10: the PlayChoice CounterTop System, which featured two control sets side-by-side. Games were distributed on printed circuit boards (PCBs) featuring ROM chips and were connected to the motherboard with edge connectors. Gameplay is restricted to a set time limit, with two minutes available at minimum; inserting additional coins before play results in bonus session time (called "Prime Time") on top of the added time. Players are able to freely switch between games by pressing a button that invoked a game selection menu; they are also able to pause and reset the current game. Dual-screen cabinets displayed the selection menu and game instructions on the top screen and the gameplay on the bottom screen. The games themselves have minor differences compared to their console counterparts, with all of them including game instructions; some games had other differences, with Punch-Out!! using a battery save to remember a player's initials for high scores.
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Nintendo VS. System Erscheinungsdatum: Jan 1984 The Nintendo VS. System is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game. The VS. System was a commercial success in the United States, with about 100,000 arcade cabinets sold, as the highest-grossing arcade machine of 1985. It was the first version of the Famicom hardware to debut in North America, in 1984. The system's success in the arcades proved the market for the official release of the NES console in North America in 1985.
- Sega System 1 Erscheinungsdatum: Dec 1982 The Sega System 1 (セガ システム 1) is an arcade platform officially debuted by Sega in 1983, based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards. The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
- Initial version Erscheinungsdatum: 1971 An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.
- Mark III Soft Desk 5 The Mark III Soft Desk 5 (マークIIIソフトデスク5) is an arcade cabinet designed by Sega and Coreland. It is a (presumably) cost-reduced Mark III Soft Desk 10, allowing users to select one of five Sega Master System (Sega Mark III) games.
- Mark III Soft Desk 10 The Mark III Soft Desk 10 (マークIIIソフトデスク10) is an arcade cabinet designed by Sega and Coreland, which allows users to select one of ten Sega Master System (Sega Mark III) games. It is a "successor" to the SG-1000-based Soft Desk 10, and was only released in Japan.
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Soft Desk 10 The Soft Desk 10 (ソフトデスク10) is an arcade cabinet designed by Sega and Coreland, which allows users to select one of ten SG-1000 games. It was only released in Japan.
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Sega ALLS The ALLS (Amusement Linkage Live System) is an arcade board created by Sega. There are multiple variations of the ALLS which include upgraded hardware specifications.
Spiele
Atlantic City Action
1983 0 0 / 5 14. Dezember 2022
A one or two player casino game published and developed by Epos Corporation in 1983.
Atomic Boy
1984 0 0 / 5 15. Mai 2025
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and…
Atomic Punk
1991 0 0 / 5 17. April 2026
Atomic Punk (alternatively known as Dynablaster or Bomberman) is an arcade game featuring a single and multiplayer mode. In the year 2091, robot contests have gained popularity.…
Atomic Robo-Kid
1988 0 0 / 5 27. Mai 2026
Atomic Robo-Kid is a horizontally scrolling shooter released in arcades by UPL. The player controls the titular character through six stages of increasing difficulty, facing an…
Atomic Runner Chelnov
1988 0 0 / 5 23. Juni 2026
The player takes the role of Chelnov, a coal miner who miraculously survives the malfunction and explosion of a nuclear power plant. Chelnov's body gains superhuman abilities due…
Attack
1976 0 0 / 5 16. Oktober 2024
An air and sea combat game where the battle is between a plane and a ship.
Attack
1976 0 0 / 5 10. September 2026
A military shooter where players shoot on-screen enemy vehicles including tanks, jeeps and trucks.
Attack Force
1980 0 0 / 5 15. September 2026
Attack Force is a 1980 video game developed by Big Five Software for the TRS-80 16K. It was written by Big Five co-founders Bill Hogue and Jeff Konyu. Hogue later wrote Miner…
Attack Force
1979 0 0 / 5 23. Mai 2023
Arcade Military shooter developed by Electronic Games Systems in 1979.
Attack of the Zolgear
1994 0 0 / 5 28. Januar 2024
Attack of the Zolgear is an arcade game for one to six players released by Namco. It is a sequel to Galaxian3. This game used two LaserDisc players simultaneously for the outer…
Attack Pla Rail
1998 0 0 / 5 21. September 2026
Toy Train simulator developed and released by Namco in 1998.
Attack UFO
1974 0 0 / 5 30. September 2026
The player controls guided missiles shot from the bottom of the screen and tries to steer them into the attacking U.F.O.s
Attack UFO
1980 0 0 / 5 23. Februar 2026
Space Invaders clone released by Ryuto Electric Co. in 1980.
ATV Slam
2019 0 0 / 5 26. Februar 2024
ATV Track
2002 0 0 / 5 23. Mai 2023
A four-wheel motorcycle racing simulator with four different circuits and two selectable modes: Practice and Competition.
Au
0 0 / 5 28. Januar 2026
A shoot 'em up arcade game in a similar style to Bosconian and Xevious that was planned for release in late 1983, though despite location testing, the game never released. Was…
Aurail
1990 0 0 / 5 9. Oktober 2023
Aurail is a scrolling shoot 'em up arcade game developed by Westone and released by Sega in 1990. The player pilots a tank mecha and shoot enemies (fire in 8 directions), collect…
Auto Test
1954 0 0 / 5 1. August 2026
Auto Test is an educational electro-mechanical game that uses a video projector. The game shows a video of a real life driving situation and the player is supposed to match the…
Avalanche
1978 0 0 / 5 11. August 2026
Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six…
Avenger
1975 0 0 / 5 28. August 2026
The game has a top-down view of a aircraft scene. Your fighter is at the bottom and you control its speed and horizontal position with the joystick. The scene scrolls from top to…
Avengers
1986 0 0 / 5 2. August 2026
Avengers, sometimes known as Avenger, and known in Japan as Hissatsu Buraiken (必殺 無頼拳?, lit. "Deadly Ruffian Fist"), is a 1987 overhead-view vertically scrolling beat 'em up…
Avengers in Galactic Storm
1996 0 0 / 5 19. Oktober 2026
Avengers in Galactic Storm is a 1995 fighting arcade game based on characters in the Marvel universe, primarily the Avengers but also the Kree. The game's plot and roster of…