N64
Nintendo 64
- Generation: 5
- Console
- 480 Spiele
Versionen
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iQue Player Erscheinungsdatum: Nov 17, 2003 Miniaturized plug-n-play version of the N64 made for use in China
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Initial version Erscheinungsdatum: Jun 23, 1996 In the early 1990s there was a trend by video game companies to update their 16-bit cartridge-based systems to 32-bit CD-ROM based systems. Nintendo aimed extensive research at a possible CD-ROM add-on for its Super NES console. They launched development projects with, ironically, Sony and Philips but were not impressed with the loading speed of the CD-ROM-based systems. Nintendo instead opted to explore the potential of combining the fastest data storage device available: the silicon-based game cartridge, with the fastest computer chip to be used in video games: the 64-bit processor. Chairman of Nintendo of America, Howard Lincoln, teamed with Jim Clark, Chairman of Silicon Graphics, the company that had done the special effects for Terminator 2: Judgment Day and Jurassic Park. They sought to design a new game system capable of incredible graphics-rendering power. The new system was initially called, "Project Reality." The term "Project Reality" was in reference to the "real" three-dimensional environments that they knew could be created with the new system. The new platform would run on the powerful 100 MHz MIPS RISC microprocessor. Foreseeing the finite future of the current television standard, Nintendo made sure that "Project Reality" would also be compatible with HDTV (high-definition television). On July 18, 1994, Nintendo revealed that the new name for their system, the "Ultra 64" (later changed to Nintendo 64), would use 500MHz DRAM memory technology from Rambus, Inc. This fast access speed would provide the means for extremely fluid three-dimensional graphics. Nintendo announced that it would release the Nintendo 64 system to American consumers on April 21, 1996. The price would be under $250. This date was soon pushed back five months in order to allow manufacturers enough time to produce enough systems to accommodate the projected consumer demand. When the Nintendo 64 system was finally launched on September 29, 1996, only two games were available to American consumers: Super Mario 64 and Pilot wings 64. In a move considered risky by Nintendo, no game cartridge was packaged with the Nintendo 64 system. Only the console, a single gray controller and an AC adapter were included in the original packaging. The Nintendo 64 debuted with a retail price of $199. The Nintendo 64 system and the game Super Mario 64 opened to rave reviews from the critics. Next Generation magazine even called Super Mario 64, "the greatest video game ever made." On its first day of sale, the Nintendo 64 system sold 500,000 units in North America. It took the PlayStation three months to sell the same amount. By the end of March 1997, Nintendo had sold over 3.3 million units of its new system. Besides the obvious innovations in graphics, the Nintendo 64 featured a unique controller with fourteen buttons and an analog joystick at the center. The joystick provides complete 360° control of on-screen action. On the bottom of the controller is a quick-action "Z-trigger" and a multi-directional control pad. Additional controllers (in designer colors) are available for $25 each. Players can attach an optional Controller Pak to the memory cart slot on the back of the Nintendo 64 controller. It stores a player's game statistics, preferred controller button configuration and built-up character strengths. Nintendo introduced the Rumble Pak accessory in June 1997 along with the Star Fox 64 game cartridge. It attaches to the rear of the controller and vibrates according to various actions that occur on the screen (such as explosions or gunshots). The Rumble Pak is powered by two AAA batteries that can last up to 60 hours of play. Its retail price is $19.95. Nintendo of America's President Minoru Arakawa announced a storage attachment for the system called the Nintendo 64 Disk Drive (64DD) in 1997. Also known as the "bulky" drive for its large or "bulk" storage capacity, the 64DD is designed to be a "writable" drive. Players would be able to customize existing games by introducing new characters or additional levels. This storage unit would sit beneath the Nintendo 64 console and plug into the "EXT." expansion connector on the bottom of the system. The magnetic disk would be capable of holding 64 megabytes. It would be about the same size of a 3.5-inch floppy disk and twice as thick. When it is inserted into the 64DD, the disk would add four megabytes to the main memory, thereby upgrading the system's total to eight megabytes. Nintendo had originally announced that the first game to use this technology would be The Legend of Zelda: Ocarina of Time. While the 64DD was originally announced to be available in 1997, Nintendo cancelled its plans to debut the system upgrade in the United States. Nintendo announced the release of the Nintendo 64 Expansion Pak on November 23, 1998. The Expansion Pak is a four-megabyte RAM cartridge that fits underneath a removable panel located on the top of the console. It will also increase the total RAM memory on the system to eight megabytes and allow select Nintendo 64 games to be played in a special high-resolution mode. The retail price for the Expansion Pak was $29.95. The first Expansion Pak compatible games to be announced were Star Wars: Rogue Squadron, NFL Quarterback Club 99 and Turok 2: Seeds of Evil.
Spiele
J.League Tactics Soccer
1999 0 0 / 5 6. Mai 2024
J.League Tactics Soccer is a soccer game for the Nintendo 64. It was released only in Japan in 1999. The game has officially licensed players and teams from Japan's J.League.
James Bond: Die Welt ist nicht genug
2000 0 0 / 5 7. Oktober 2026
The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and…
Jangou Simulation: Mahjong-dou 64
1997 0 0 / 5 10. Juli 2025
Jangou Simulation: Mahjong-dou 64 is a Miscellaneous game, developed by Art and published by Video System, which was released in Japan in 1997.
Jeopardy!
1998 0 0 / 5 11. August 2026
This version of Jeopardy features the digitized look and voice of the TV show's host, Alex Trebek and even the announcer, Johnny Gilbert, as well. There are 650 different…
Jeremy McGrath Supercross 2000
2000 0 0 / 5 12. März 2026
Jeremy McGrath Supercross 2000 is a title based on the sport of motocross racing, where players can compete indoors, outdoors, in tournaments or in a series of freestyle…
Jet Force Gemini
1999 0 0 / 5 11. August 2026
The insect invasion has begun. The galaxy is being infested by the evil Mizar and his horde of Drones. Already, the planet of Goldwood has been subjugated and the peaceful…
Jikkyou GI Stable
1999 0 0 / 5 19. Februar 2025
Jikkyou GI Stable is a Sports game, developed by Konami Computer Entertainment Nagoya and published by Konami, which was released in Japan in 1999.
Jikkyou Pawafuru Puroyakyu 2000
2000 0 0 / 5 11. September 2026
Jikkyou Pawafuru Puroyakyu 4
1997 0 0 / 5 16. Januar 2026
Jikkyou Pawafuru Puroyakyu 4 is the fourth mainline entry in the series, and the first for Nintendo 64. It's the first entry to support analog controls. This game's Success Mode…
Jikkyou Pawafuru Puroyakyu 5
1998 0 0 / 5 30. April 2026
Jikkyou Pawafuru Puroyakyu 5 is the fifth mainline entry in the series. The game's Success Mode puts players in control of a member on one of three high school baseball teams as…
Jikkyou Pawafuru Puroyakyu 6
1999 0 0 / 5 1. Oktober 2026
Jikkyou Pawafuru Puroyakyu 6 is the sixth mainline entry in the series. This entry introduces Dramatic Pennant, an updated Pennant Mode in which players can conduct training…
Jikkyou Pawafuru Puroyakyu: Basic-ban 2001
2001 0 0 / 5 11. September 2026
Jinsei Game 64
1999 0 0 / 5 22. Mai 2025
Junk Runner 64
2026 0 0 / 5 24. Juni 2026
Junk Runner 64 is an open world game in which you control Jax, a young boy who is tasked with saving his sick brother. Traverse a giant desert in order to find junk that will help…
Kameo: Elements of Power
0 0 / 5 21. Juni 2025
The unreleased version of Kameo: Elements of Power for the N64, Nintendo GameCube, and later the Xbox.
Kazoo
1997 0 0 / 5 28. April 2026
The third phase of development of the game which would later get released as Banjo-Kazooie, Kazoo now stars Banjo instead of Edson, but the gameplay would still be in a top-down…
Ken Griffey Jr.'s Slugfest
1999 0 0 / 5 21. Oktober 2026
Bursting with stunning realism and high-excitement baseball action, Ken Griffey Jr.'s Slugfest drives home the winning run! Improved player animations and color commentary by Dave…
Kiratto Kaiketsu! 64 Tanteidan
1998 0 0 / 5 8. August 2023
Kirby 64: The Crystal Shards
2000 0 0 / 5 11. August 2026
Kirby's first 3-D adventure is also his Nintendo 64 debut, and it finds the always-versatile hero battling a new enemy called Dark Matter. Dark Matter is after a distant land's…
Kirby Bowl 64
0 0 / 5 23. April 2026
A cancelled sequel for Kirby's Dream Course. It became Kirby's Air Ride, before being finally released as Kirby Air Ride.
Kirby's Air Ride
0 0 / 5 1. Oktober 2026
Originally named Kirby Bowl 64, the Japanese name of Kirby's Dream Course, Kirby's Air Ride was one of the earliest games shown for the Nintendo 64. The earliest screenshots…
Klepto
0 0 / 5 15. April 2024