Amiga
Amiga
- Computer
- 2.354 Spiele
Versionen
- Amiga A 1200 Erscheinungsdatum: Oct 21, 1992
- Amiga A 600 Erscheinungsdatum: Mar 01, 1992 Codenamed "June Bug" this was the successor to Amiga's A500 model.
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Amiga A 500 Erscheinungsdatum: Oct 1987 In 1982, the Amiga Corporation developed "Lorraine" a computer that was named after the wife of the company's president. Amiga incorporated a 16-bit 68000 chip as Lorraine's CPU. Lorraine featured two dedicated graphics and sound chips. By the time Lorraine was introduced at the Consumer Electronics Show on January 4, 1984, the developmental costs that Amiga had devoted to it had exceeded its resources. After Atari showed interest in purchasing the company, Commodore stepped in to outbid the console giant and renamed the system the Amiga. Commodore made some slight modifications to the Amiga. The system's memory was upgraded to 256KB and the console was redesigned to accommodate keyboard storage underneath it. Commodore finally released the Amiga 1000 in July 1985 at a retail price of $1,295. It was compatible with home television sets and could be utilized for video editing. It featured a palette of 4,096 colors and was capable of 320 x 200 resolution. The system also featured a 3.5 inch floppy disk drive that could externally store up to 880KB. The "Paula" sound chip enabled programs to be heard in stereo. The system featured two mouse/controller ports. Such peripherals as joysticks, light pens or game paddles could be used with the system. Even in its early stages of release, Commodore chose to promote the Amiga as a game machine. The "kickstart" was a small part of the operating system that was contained in the ROM. The Amiga performed a kickstart or initiated the loading of the operating system itself every time the computer was activated. To fully load the operating system a 3.5 inch AmigaDos disk needed to be inserted into the external drive. Every time the computer was shut off, the operating system was lost from memory and needed to be reloaded. The Amiga 1000 was capable of "multitasking." A concept similar to Windows 95, multitasking allowed users to keep two or more programs open at one time and instantly switch between them. The "Workbench" was the Amiga's file manager. Workbench allowed users to open windows and run programs. In 1987, Commodore released the Amiga 500 and the Amiga 2000. The Amiga 500 was a compact system that became the best selling computer in the Amiga line. Among the improvements Commodore incorporated into the Amiga 500 were an updated operating system (AmigaDOS 1.2), 512KB RAM and a bigger keyboard. The Amiga 2000 featured a new computer case design, expansion slots and a CPU slot for future processor upgrades. It was powered by a 68000 microprocessor. The Amiga 3000 improved on the Amiga 2000 by offering new Zorro III expansion slots, an integrated SCSI interface and a built-in hard drive. It used a 68030 32-bit microprocessor and a new version of Workbench. In 1992 Commodore released the Amiga 600. Commodore promoted the system as a video game console with a keyboard. It quickly vanished from store shelves. Later that year Commodore released the Amiga 4000 and the Amiga 1200. The 4000 featured the speedy 68040 processor. It could display up to 256,000 colors on-screen at once. The 1200 was a compact system that combined the CPU, keyboard and disk drive into a single unit. It was similar in design to the Amiga 500. It utilized the 68020 processor and could run at 14.28MHz. In October 1993 Commodore introduced the Amiga CD 32. This 32-bit CD-ROM based add-on featured a palette of 17 million colors. It retailed for $400 and had a built-in catalog of software because it was compatible with game titles for the failed Commodore CDTV multimedia system. Timing for the CD 32's release was not perfect. Several other CD-ROM based gaming consoles, like the 3DO and Sega CD, were released at the same time and flooded the market. The Amiga CD 32 system never gained a following. Unfortunately, software developers rarely released programs that displayed the full potential of the Amiga's impressive graphics. The system was much more technologically advanced than its competitors. Ultimately the Amiga was viewed as an expensive gaming console, and as software support dwindled, so did sales. On April 29, 1994 Commodore announced that it was in the process of closing the company.
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Amiga A 1000 The Commodore Amiga 1000, also known as the A1000, is the first personal computer released by Commodore International in the Amiga line. It combines the 16/32-bit Motorola 68000 CPU which was powerful by 1985 standards with one of the most advanced graphics and sound systems in its class. It runs a preemptive multitasking operating system that fits into 256 KB of read-only memory and was shipped with 256 KB of RAM. The primary memory can be expanded internally with a manufacturer-supplied 256 KB module for a total of 512 KB of RAM. Using the external slot the primary memory can be expanded up to 8.5 MB.
- Amiga A 3000T
- Amiga A 3000
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Amiga A 2000
Spiele
GBA Championship Basketball: Two-on-Two
1986 0 0 / 5 30. Juli 2024
GBA Championship Basketball: Two-on-Two is a basketball game released on multiple early home computers.
Geisha
1990 0 0 / 5 22. September 2025
An erotic adventure game, or rather, a collection of about a dozen puzzle and arcade games loosely bound by a storyline.
Gem'X
1990 0 0 / 5 2. September 2026
This is a puzzle game that involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels. You are presented with 2 sets of…
Gemini Wing
1987 0 0 / 5 22. Juli 2026
Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to the…
Genetic Species
1998 0 0 / 5 7. Mai 2024
One of the last commercial games released for the Amiga. This FPS takes place in a futuristic setting and has a body-possession mechanic.
Genghis Khan
1987 0 0 / 5 6. Juni 2026
"Aoki Okami to Shiroki Mejika: Genghis Khan" was released in 1987, the second in the series. This was also the first title in the series to be released outside of Japan under the…
Georg Glaxo
1992 0 0 / 5 5. Mai 2025
Georg Glaxo is a promotional game released by the Danish subsidiary of pharmaceutical company Glaxo. It's a side scrolling platform shooter where the player takes control of…
Germ Crazy
1991 0 0 / 5 28. August 2026
Gettysburg
1990 0 0 / 5 2. November 2026
Pegged as "an interactive battle simulation", Gettysburg is a real-time strategy game released by Swfte International in 1993 and co-produced with Turner Interactive. Coming on…
Gettysburg: The Turning Point
1986 0 0 / 5 5. Juni 2023
GFL Championship Football
1987 0 0 / 5 12. April 2026
Ghostbusters II
1989 0 0 / 5 25. Februar 2026
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a…
Ghosts 'n Goblins
1985 0 0 / 5 11. August 2026
Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to…
Ghouls 'n Ghosts
1988 0 0 / 5 11. August 2026
The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a…
Gilbert: Escape from Drill
1989 0 0 / 5 29. Mai 2023
You are in control of Gilbert (most unusual, you had better make the most of it!) He can walk, jump, float and swim around Drill and can protect himself from the various weirdo…
Global Commander
1987 0 0 / 5 5. Februar 2025
Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African…
Global Domination
1992 0 0 / 5 17. Februar 2025
Global Domination is a strategy game about the world conquest developed by Impression Games.
Global Effect
1992 0 0 / 5 17. September 2025
Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies,…
Global Gladiators
1992 0 0 / 5 2. August 2026
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already…